Friday, December 14, 2012

Oh so very busy.

Haven't updated this in a while (not that there are many folks reading this, but hey, for posterity's sake if nothing else). I did take a break from trying to make games for a while. And then, Unity 4 with Mecanim came out.

So, right now I'm working on developing a "Mecha Controller" for Unity. Basic controls, animations, feel and effects. Something simple, but hopefully fun. That being said, I'm gonna be trying to make the animations work with the Humanoid Mecanim rig.

I've also decided to reduce my scope down to mostly tech demos. As I'm not that great with modeling yet, and I do not have the funds needed to hire out the graphics work. Hopefully some of these demos can evolve into fully fleshed out games, or help me to get a team together to work on producing some full-fledged games.

Anywho, that's pretty much it for now. Watch for updates for the Mech Controller :)